![]() So many expansions available with this one. #Thunderstone Quest is an different type of dungeon crawl than Clank! but still enjoyable.#Aeon's End is really really good and currently on my wish list, though I'd probably put #Aeon's End: Legacy higher on the list.My plays of that have been really fun and the feeling of looking at the board and figuring out what your deck needs to get through to the end is an enjoyable challange. #The Quest for El Dorado is a really nice small deckbulider/race game.I did pick the #Legendary Marvel Deckbuilding Game: World War Hulk Expansion and enjoy playing with that as well, how can you not like playing with more Hulks!! The Legendary family: I own #Legendary: A Marvel Deck Building Game but have heard really great things about #Legendary Encounters: An Alien Deck Building Game as it really depends on what theme you like more.One of my gaming groups had just started #Clank! Legacy: Acquisitions Incorporated before Covid and we haven't gotten back to that yet. I've played #Clank! In! Space! and that's a really great game as well. I've listed previously that I own #Clank! A Deck-Building Adventure and two of its expansions. Maybe had I started with Dominion instead of #Clank! A Deck-Building Adventure my opinion might be different. I prefer my deck builders to have a board and something else going on rather than a "pure" deckbulder. I've played twice and it's kinda of just blah for me. ![]() I will acknowledge right away that I am not a fan of #Dominion: Second Edition. This way, the deckbuilding is a pillar of the game, but it interacts with other mechanics. The custom dice enable degrees of succes, special positive or negative effects, etc. in the "action" phase, each does one action by rolling the dice allocated to one card. On your turn, you allocate your dice to weapons, items or abilities in a planning phase. (you gain xp to "buy" abilities or booster dice etc from the market). I'm trying to combine deck buiidling with "dice pool building" where 1 deck of cards contains abilities, items, weapons, upgrades, etc and the dice pool is based on race, profession an gains. In the crawler game I'm desiging, I'm including that deckbuilding mechanic but in a more classic sense, buildign it along the way in 1 single session. Multiple use cards automatically make me interested :) I like deckbuilding most where it strongly interacts with one or two other main mechanics. ![]() In these games your deck is built slowly, through a campaign over a course of many sessions. The way it is used in #Gloomhaven is sililar to the Pathfidner card game Most of all, I am fan of deckbuilding as a mechanic in a game. that is easy to explain and quickly gives you some challenges while buildign your deck in a campaign mode. It's a more abstract, card driven "crawler" game. I liked the deckbuilding in #Pathfinder Adventure Card Game: Rise of the Runelords Base Set ![]()
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