![]() ![]() AI War blends the 4X, tower defense, and traditional RTS genre to create something that was hailed as unique but with a steep learning curve. The game was first released on the Arcen Games website and Impulse on June 2, 2009, before getting a Steam release on Octothat coincided with the release of version 2.0. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.AI War: Fleet Command is a real time strategy computer game created by independent developer Arcen Games. Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. You have safe AI routines to automate defenses and mining outposts. ![]() You do have a few things going in your favor. The AI subcommanders will fight you to the death when they see you - but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late. This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown. Humanity has already fought its war against the machines - and lost. James Murff, Big Download, November 2009 It may be daunting at first, but an excellent tutorial and amazing gameplay mechanics alleviate this into a game that almost anyone can - and should - play. It is easily worth double the price that the developer is selling it at, and anyone with any affinity or taste for strategy games should not miss it. It combines grand strategy with emergent AI to form an excellent game perfect for parties and multiplayer. Peter Parrish, IncGamers, February 2011ĪI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year. The post-release support is, quite honestly, the best I’ve seen for any game. Even though a great many features have been added and tweaked and refined, it was possible for me to drop back into AI War after more than a year away and not find it to be a confusing mish-mash of feature overload. Having played this title at two distinct points in its life cycle what really stands out is the incredible dedication of Arcen Games in keeping on top of how the game evolves and expands. And I’m hoping it’ll be the Next Big Thing, because it’s big, different, entirely unprecedented and an exciting way to play an RTS. There’s a lot of 2009 to go, but I’ll be surprised if anyone else twists the RTS formula this dramatically and this effectively. I think I’ve stumbled across this year’s Really New Thing. Phill Cameron, Eurogamer, February 2011 ![]() That moment, when you’re finally in a position to turn the tables, is about as glorious as gaming gets. ![]() Piss it off before you’re ready to face it, and you’re going to get squashed. It’s a balancing act, with your own strength on one side, and the AI’s opinion of you on the other. Which is precisely why it’s incredible… This out-of-the-blue one-man passion project is one of this year’s finest strategy games." "AI War breaks most of the genre’s rules. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |